December 11, 2011

40 jumps to to get cheaper mechnical parts

Margarite often finds herself travelling through many systems and jumping many gates just to get cheaper supplies for industry. Items are not always cheapest in Jita.

November 30, 2011

Margarite Liberte is purchasing four new battlecrusier blueprints on the market..

These blueprints will go right into research so as to get a better result meaning these will be built with fewer minerals.

November 13, 2011

Margarite is building two Anshar jump freighters as her first Tech II capitals project

A fellow corp mate donated a 2 run Anshar jump freighter blueprint with a material efficency of -2 to the corp. In exchange for this blueprint and all the armor needed for both of them, Margarite will build one for the corp mate and build one for the corp to sell. So far she has built the base Obelisk freighter for one jump frieghter and some of the T2 capital parts. She almost has enough capital microprocessors built for one ship. Of all the other parts she has less than a fifth of each built. She did just complete building all the capital jump drives needed for one ship.

July 30, 2011

Margarite has a few building plans for today and from yesterday and on going.

Margarite spent some time waiting for ship modules she made to sell so she could buy some remaining minerals to build a Drake for a Caldari pilot in her corporation named Dutchess JessicaLeto. Jessica was fiiting a Drake with Tech I level fitings and completing missions with an old friend of Margarites'. Of course, Jessica has the skills to fly a Tech II fitted Drake so Margarite is making her a new Drake which is now done. The fitting are still to be built or bought. Margarite is keen on building all the ship fitting such as heavy missile launchers and various shield modifications that are recommended for a Tech II fitted Drake instead of Jessica buying them. So this is one project Margarite is working on.

Margarite is also being asked to build 4 Noctis ships and is working on 1 of her own too. So this is 5 Noctis. These will all be outfitted with Salvage Tackle 1 medium rigs. Margarite has 2 of the 3 rigs needed for her own Noctis and Jessica will be delivering some mission salvage to Margarite that hopefully allows the 3rd rig to be built.

Margarite is still working on building a Obelisk freighter. She also picked up an Orca blueprint copy and flys a corporation owned Orca quite regularly for buying and transporting materials for industrial production.

Another plan which is really just a part of regular corporation production includes building 4 Falcons, 1 Onyx, 1 Curse and 1 Pilgrim. Other corporation ship building includes 4 Taranis and 3 Anathema. These frigates are built, what is lacking are the fittings for these before they are shipped to 0.0 for use by other corporation pilots.

Margarite also has plans to outfit her own Sin, an Eris, and finish the modifcations for her own Taranis. This Taranis is to be remembered as the ship fitting that inspired Margarite to start to build the fittings for ships, as well as, the ships. Also in terms of her own ships she wants to try to invent another Occator and has always failed trying to invent these. Later today she will try again to invent an Occator blueprint copy when she has finished another large batch of Tech II ammo blueprints. She has only so many invention jobs she can work on at one time and the ammo invention takes only 37 minutes at a try.

Another ship invention and build project is for one of her factory workers. This Minmatar pilot has 1 Mastodon built by Margarite. Margarite is working to invent some medium cargohold optimization II rigs for this ship. She has invented the Tech II rig blueprints for these and this was her first rig invention success. The materials needed to build these rigs are very expensive, so they are also waiting to be built. Margarite would also like to built this factory worker a 2nd Mastodon and also 2 Prowlers. The worker pilot also has to train more to use the proper shields for these ships and the cloaking devices for the Prowlers.

June 10, 2011

Margarite is training to fly a Black Ops ship now.

It should be less than a month now before Margarite can fly a Black Ops battleship. She is building one now and hopes everything comes together for this.

May 10, 2011

Margarite is relaxing with a smoothly running ammo production operation.

The production of tech II ammo continues with from 3 to 7 pilots regulary working in labs and ammo arrays. The production of tech II ammo is non stop. Margarite generally spends her time buying the minerals and moon materials need to make the ammo and hauling these to the arrays. The other pilots generally have to only start jobs although a variety of pilots do a variety of jobs. Generally everyone is paid wages for this too. Recently the advant of successful planet based extraction technologies has allowed some corp members to supply constant supplies of rocket fuel to the production cycle. The corporation through Margarite have rewarded these pilots for the steady and volumious supply.

March 28, 2011

Margarite did, in fact, succeed in inventing two Black Ops battleship blueprints out of four attempts.


Margarite is only three days away from having all four race encryption and starship engineering skills trained to level V. Years ago she had volunteered as her corporation's Amarr engineer and had eventually trained both Amarr skills to V. This took months because she trained other skills too. She managed quite quickly to pick up the other race skills except for Minmatar encryption which is only three days from completion of training to level V

This prologue is only a hint that her perfect skills made the chances of succeeding at this invention of Tech II battleships that much more likely. She used two decryptors and one succeeded yielding a -2 material efficiency blueprint meaning much less materials are needed to construct the ship. The other success was from one of the two invention attempts without decryptors and this of course yielded a -4 material efficiency blueprint that will cost more in material amounts to build the ship.

She has built all the parts for the first ship now except for the microprocessors. She will not be building the microprocessors soon, as the price of one of the materials for these microprocessors, namely the nanotransistors, is much too high on the market now. In all, the nanotransistors on Tech II ships are the most expensive material and definitely affect the cost of building more than other materials. So she waits for the price to fall on nanotransistors.

March 24, 2011

Margerite is now trying to invent Black Ops battleship class Tech II ships.


The chances of successfully inventing a Tech II battleship start around 20%. Margarite can get this up to the mid 20's range with skills and decryptors. She is trying to invent some Widow black op ships for corp mates and also a Sin Gallente black op ship for herself.

January 8, 2011

Margarite took some profits from the corp's successful ammo production work


Margarite had been working like a dog, a flying gate jumping dog, supplying the corporation with the materials for building ammo. Her long voyages of 60 plus jumps to find cheap rocket fuel or to buy new ammo blueprints like Depleted Uranium in Minmatar space where these blueprints are cheapest have started to pay off. The other corp mates use alts or jump clones to jump back out of 0.0 to clones in high security space to join the building efforts. We have other builders simply manufacturing ten jobs at a time of tech II ammo. A few other pilots help with other tasks like invention and supply. Mostly Margarite manages this whole operation so today paid herself some wages. She procured from the corp ship stocks two Basilisk Logistics class ships for her young Caldari combat protoge. She in fact, built these ships last month almost single handedly. Ships just are not profitable to make for sale. Making ships though still does save money on buying them. I hope that makes sense. The Eve market is a strange beast.

December 22, 2010

Margarite spent the last week making Tech II ships


Margarite made some logistics ships and some interdictors. Also she kept the materials and supplies stocked for ammo as usual.

November 18, 2010

Margarite is supplying her corp 0.0 fighters with ships these days.


Profits from ammo making continue to roll in. It is a tricky market and barrage ammo is selling too cheap right now in Jita. Void should be a good long term alternative. Profits are being used to pay the builders wages and also to fund the making of tech II ships like interdictors and logistics.

Margarite is helping a young pilot with her training as this young pilot hopes to move out to more combat in 0.0 space and fight for the corp. The pilot she is sponsoring is named Dutchess JessicaLeto. Margarite is building her ships of all kinds and hopes to supply her with two of each Caldari ship. So far she has made her two of each Tech 1 frigate and is about half way through supplying her with two of each Tech I crusier. So far Jessica can fly only a Buzzard in terms of Tech II ships. So Tech II ships will wait for awhile.

September 24, 2010

Margarite has settled into Empire industry manager for her corporation.


Margarite has been managing her corporations Empire industry operations for about 6 months now. She looks after fueling the player owned station and buying materials for making ammo and ships. She also invents the tech II ammo and ship blue prints. Her invention skills for Caldari objects are both maxed out at V and her Amarr starship skill is also maxed out at V. Her Gallente starship and encryption skills are both at IV and she will be training these to V. Her only weakness is Minmatar invention.

May 14, 2010

Margarite's life these days

Margarite had a neural remap so she could better learn science. She is not into boosters so this was an alternative and more permanent. She has the ability now to make more stuff and research more stuff. She has started to make tech 2 ammo non stop. She is also researching Gallente ship component blue prints now. Tech II ships though are far from profitable these days. Margarite is not always looking to profit.

April 1, 2010

The goal a Gallente freighter only building and mining allowed.

Margarite set some limits for her goal to have and fly a freighter. She started with only 1 million ISK. At first she did not mine she only bought minerals made tractor beams and sold them. She started to increase her wealth. She then decided to mine as well. She reached the first goal of buying the skill book for Gallente freighters and trained it to level II. She then just yesterday bought an Obelisk blueprint. An Obelisk is a Gallente freighter. She now will mine and build parts and also buy and sell more tractor beams. These days she lives and does her work in a factory near Jita the central trade system.

March 3, 2010

Margarite sold the Orca she built.

Margarite sold the Orca she built and bought a friend a Pilot's License Extension. She had 80 million in change after this and proceeded to build more tractor beams.

February 12, 2010

The Orca is almost done now.

Margarite has been mostly busy with her alt mining the past two months. She has now built almost all the parts for the Orca. She may have to buy about 12 or 16 more parts or find blueprint copies for these, mine some more and build these. Today she mined mostly scorderite and was able to build 8 different parts.

Her alt flew an Orca a corpporation mate owned. Margarite also set up a new corporation player owned station in a new home system.

February 7, 2010

Margarite's spreadsheet for Gallente Tech II ships.

This spreadsheet allows one to budget and estimate profit for building Gallenete Tech II ships. It is generic and you fill in the green market prices and purple number of ships you want to make. Here is the link Gallente Tech II profit spreadsheet

January 9, 2010

Building an Orca

Margarite bought for 40 million isk an Orca blueprint with an Manufacturing Efficiency (ME) of 3. Her corp has some of the blueprints needed to build the capital parts for the Orca. Margarite bought herself the skill book for capital ship construction and started to build capital cargo bays yesterday. She still must build 24 more of these cargo bays. She started one run of capital construction parts and will need 13 more runs of capital construction parts. Other than this she will have to be buying parts for this Orca. This ship, the Orca is for her alt.

December 28, 2009

Margarite completed a level 1 version of "Worlds Collide"

Margarite was able to complete a mission in 0.0 space. It did not seem any different from high security space in terms of the mission itself. Because it was 0.0 space though, Margarite had to be on the look out for non alliance members who would kill her. In the end she needed help to complete the mission.

December 19, 2009

Margarite has joined three alliance fleets now in 0.0

The intelligence aspects of alliances and corporations prevent me from writing too many details of what Margarite is doing in 0.0 that is no security space. She has been flying in fleets so far and doing her bit to progress her alliances' agenda. She has had a little time outside of fleet to get her bearings. She needs to find a way to make isk out here in 0.0.

November 15, 2009

A corp member bought a Megathron Gallente Battleship blueprint and has given Margarite a copy of the blueprint today.

Margarite depends on the gifts sometimes from corporation members. Today one member who owns a Megathron battleship blueprint worth about one billion ISK gave Margarite a copy of this blueprint. She will build a Megathron now and sell it. Battleships need a lot of minerals to build. She mined for about one hour to get tritanium and pyerite and will need to mine plagioclase ore for another three hours to get enough mexallon and even more pyerite and trianium. Other minerals that she can not mine are going to cost approximately 25 million ISK. She should then be able to build this Megathron battleship in under five hours and sell it for 72 million ISK.

Margarite has been making Tech II ships and tractor beams and some Tech I ammo.

Building Tech II ships is becoming a habit for Margarite. She spends her income buying the moon materials needed to build the ship components for these Tech II ships. She has had some bad luck inventing lately but is ok with inventing the Ishkurs as these require only four datacores. At the moment she has 4 inventions jobs running to try to invent Oneiros ships again.

She is also building some 40 tractor beams.

This is all personal building compared to corporate building where she is working with others to make Tech II ammo.

November 12, 2009

Margarite needs to earn some isk for her next PLEX.

The tractor beam market seems to be way down. Mind you minerals are cheaper. Also Margarite's alt flies a Hulk mining exhumer now, and can mine for her. Along with this gain, Margarite's corp has had some regular mining operations in Empire pulling in millions of isk an evening.

Margarite was promoted to her corporation's Production Chief yesterday.

Margarite does not really do much PVP. Most of her corporation does PVP and actively seek out 0.0 alliances to join. Meanwhile Magarite does a lot of industry. She for instance invented 23 Tech II ammo blueprints on Sunday. She has also started to regularly invent Tech II Galllente ships for her own income. This has given her a reputation in her corporation of being an industrial pilot. She has had access to buying and selling using corporation funds for a year or so now and is getting used to this to support industry. Also the corporation experienced an item robbery and then were compensated with ISK. Margarite was the first one who initiated the re-stocking of the industrial hanger and the restart of the industrial production. The former head of industry has become the CEO now so Margarite was promoted to industry chief. Her new title is Chief of Production.

October 31, 2009

Margarite is managing to earn the ISK she needs for a pilot's license extension.

Margarite was trying to earn enough to buy her alt a Pilot's License Extension (PLEX). She almost made it then the alt decided to buy a Hulk mining ship which he now flies. So Marg started again earning isk for her own PLEX and now has two Ishkur's being built and these will sell for 26 million ISK each and make up the remaining 50 million ISK she will need for her license.

October 11, 2009

Margarite lost a battleship in a level 4 mission earlier this morning.

Margarite had built a Maelstrom battleship from a blueprint copy she had bought. She had done this inspired by the little fan fiction film "Clear Skies". Last night her buddy wanted to teach her more about damage. They worked to fit the Maelstrom for shield protection. Then they went into the mission "When Worlds Collide". Margarite got jammed and could not warp out to safety and the pirates destroyed her battleship. She escaped in her capsule. It was not too serious and Margarite collected some insurance on the ship. She was not using this ship too much so she felt no great loss in all this.

October 3, 2009

Margarite was targetted today in Jita but escaped.

There was only one war target in system in Jita when Margarite logged in today. She had arrived in Jita last night with an escort. She had brought 1 million units of tech II ammo to sell. She made all this ammo. She bought some moon materials in Jita and was ready for the flight home. She predicted the war target at worse would try to target her Occator when she undocked but that she could get into warp and sustain damage and still make the first gate. In fact, the one war target did target her but he did not even get a shot off before Margarite was in warp and away. Once out of Jita no further war targets were seen.

September 7, 2009

Margarite flew four level four missons in her Brutix ship with three of these as a remote repair ship.

Margarite was concerned at the beginning of the weekend with raising her security status. It was around 0.36 on Friday morning. Now it is above 0.5. She was successful with this goal as she had planned by joining a friend who invites her to missions. Her friend teaches her things and coaches her through the missions. In another way of putting it her friend is the leader of the fleet and calls out orders to Margarite as a support pilot. Today Margarite learned how to be a remote repair pilot and also how to group drones.

In the first mission, two Dominix's battleships had been unable to complete the final room in a previous attempt. Margarites friend and another third friend had tried this with the two Dominix's. This Saturday on the other hand, with Margarite's friend flying a Dominix and Margarite flying her Brutix, the mission was a success. This successful mission was done with Margarite avoiding being targeted. She was able to attack mostly with 5 Hammer II drones and was able to take out missile batteries, towers and frigates. The other pilot in the Dominix took all the damage and attacked the larger battleships the pirates were flying. In this first challenging mission both Margarite and the other pilot needed to warp out of the battle to repair the Dominix ship numerous times. It may have been 6 or 7 times they needed to warp out and then make their way back in via the acceleration gates. At least one time, the other pilot took serious hull damage, as they had not warped out soon enough.

Then the next day, they tried to set up the Brutix to act as a remote repair ship. This worked very well. Although the Brutix could only fit 2 small remote repairers and 1 medium regenerative remote repairer this was enough to hold the Dominix armor at zero damage. The first mission and use of the remote repair units required only one warp out and the remainder of that mission and the remaining missions were done without warping to safety. Margarite was still able to use drones to attack the smaller targets.

The basic and simple plan again was for Margarite to fly into combat once all the pirates had targeted the Dominix. She would then, for navigating the ship, simply set the Brutix to approach the Dominix for the whole battle. As the Dominix moved the Brutix would follow. This also helps the Brutix avoid being targeted by pirates at other distances, as basically they will choose to remain targeted on their first target, the Dominix. The Brutix will thus never become a closer target. In the beginning of the battle, once the Brutix is within 4000 meters of the Dominix, the Briutix would lock target on the Dominix and start the remote repair units. These then stay on for the duration of the battle. Once this is set up the Margarite launches her drones on the frigates. To do this she must target the frigates and then select them so she does not target the Dominix with the drones. If she makes this mistake and targets the Dominix, she is warned and can avoid this friendly fire. This is the other simple part of this plan. The Dominix starts attacking the largest ships and works towards the smallest. Whereas the Brutix starts with the smallest ships and work towards the larger ones. In today's three missions the Brutix would typically destroy all the frigates, all the destroyers and then most of the cruisers before the two pilots would be attacking the same ships and finish the battle with the three to five largest ships being joint kills.

While the bounty awarded for killings these pirates is nothing compared to hunting pirates in 0.0 security systems, combined with selling and reprocessing the loot from the pirate wreaks Margarite was able to buy enough ferrogel and fermion condensates to finish building all the components needed to another tech II ship and has started to build the components for yet another one. This first ship building job started yesterday and will be ending later today. The second ship to build is an Oneiros and Margarite will be able to afford to keep the Oneiros and use it as a better more effective remote repair ship as that is what the Oneiros is designed for. So both pilots will soon own an Oneiros. They must both train to use these properly still. Today was great practice and proved the effectiveness of remote repair to them both.

September 5, 2009

Margarite was successful at invention.

Margarite did invent two Occators and one Viator and still has the Oneiros blueprint.

August 31, 2009

The normalization of skills is looking much better.

Margarite has now the same number of level II skills as level IV. She has 43 of both. At level III she has 94 skills and at level V 29 skills. She has zero level 1 skills.